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SmoothCompute Class Referenceabstract

Super class for Smooth and Resmooth computation. More...

#include <smooth.h>

Inheritance diagram for SmoothCompute:
Compute KNearestSmoothCompute MarkSmoothCompute ReSmoothCompute

Public Member Functions

 SmoothCompute (TreePiece *_tp, SmoothParams *_params)
 
virtual void bucketCompare (TreePiece *tp, GravityParticle *p, GenericTreeNode *node, GravityParticle *particles, Vector3D< double > offset, State *state)=0
 
int doWork (GenericTreeNode *node, TreeWalk *tw, State *state, int chunk, int reqID, bool isRoot, bool &didcomp, int awi)
 Work to be done at each node.
 
void reassoc (void *ce, int ar, Opt *o)
 
void nodeMissedEvent (int reqID, int chunk, State *state, TreePiece *tp)
 Allow book-keeping of a cache miss.
 
- Public Member Functions inherited from Compute
void setOpt (Opt *opt)
 
virtual int openCriterion (TreePiece *ownerTP, GenericTreeNode *node, int reqID, State *state)=0
 
virtual void stateReady (State *state, TreePiece *owner, int chunk, int start, int end)
 
virtual void stateReadyPar (TreePiece *tp, int start, int end, CkVec< OffsetNode > &clist, CkVec< RemotePartInfo > &rpilist, CkVec< LocalPartInfo > &lpilist)
 
virtual void fillLists (State *state_, TreePiece *tp, int chunk, int start, int end, CkVec< OffsetNode > &clistforb, CkVec< RemotePartInfo > &rplistforb, CkVec< LocalPartInfo > &lplistforb)
 
virtual void init (void *cE, int activeRung, Opt *opt)
 Associate computeEntity (target bucket or node), activeRung and Optimization with this Compute object.
 
ComputeType getSelfType ()
 
OptType getOptType ()
 
int getActiveRung ()
 
virtual void initState (State *state)
 
virtual void startNodeProcessEvent (State *state)
 
virtual void finishNodeProcessEvent (TreePiece *owner, State *state)
 Allow book-keeping when finished with a node.
 
virtual void nodeRecvdEvent (TreePiece *owner, int chunk, State *state, int bucket)
 Allow book-keeping of a cache receive event.
 
virtual void recvdParticles (ExternalGravityParticle *egp, int num, int chunk, int reqID, State *state, TreePiece *tp, Tree::NodeKey &remoteBucket)
 Allow book-keeping of a cache receive event.
 
virtual void recvdParticlesFull (GravityParticle *egp, int num, int chunk, int reqID, State *state, TreePiece *tp, Tree::NodeKey &remoteBucket)
 Allow book-keeping of a cache receive event.
 
virtual void walkDone (State *state)
 
virtual void setComputeEntity (void *ce)
 
virtual void * getComputeEntity ()
 
virtual StategetNewState (int d1, int d2)
 
virtual StategetNewState (int d1)
 
virtual StategetNewState ()
 
virtual void freeState (State *state)
 

Public Attributes

SmoothParamsparams
 
- Public Attributes inherited from Compute
int nActive
 

Protected Attributes

TreePiecetp
 
- Protected Attributes inherited from Compute
Optopt
 
void * computeEntity
 
int activeRung
 
ComputeType type
 

Additional Inherited Members

- Protected Member Functions inherited from Compute
 Compute (ComputeType t)
 

Detailed Description

Super class for Smooth and Resmooth computation.


The documentation for this class was generated from the following files: