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PrefetchCompute Class Reference

Compute for the remote node prefetch walk. More...

#include <Compute.h>

Inheritance diagram for PrefetchCompute:
Compute DummyPrefetchCompute

Public Member Functions

virtual int doWork (GenericTreeNode *, TreeWalk *tw, State *state, int chunk, int reqID, bool isRoot, bool &didcomp, int awi)
 Work to be done at each node.
 
int openCriterion (TreePiece *ownerTP, GenericTreeNode *node, int reqIDD, State *state)
 
void startNodeProcessEvent (State *state)
 
void finishNodeProcessEvent (TreePiece *owner, State *state)
 Allow book-keeping when finished with a node.
 
void recvdParticles (ExternalGravityParticle *egp, int num, int chunk, int reqID, State *state, TreePiece *tp, Tree::NodeKey &remoteBucket)
 Allow book-keeping of a cache receive event.
 
- Public Member Functions inherited from Compute
void setOpt (Opt *opt)
 
virtual void stateReady (State *state, TreePiece *owner, int chunk, int start, int end)
 
virtual void stateReadyPar (TreePiece *tp, int start, int end, CkVec< OffsetNode > &clist, CkVec< RemotePartInfo > &rpilist, CkVec< LocalPartInfo > &lpilist)
 
virtual void fillLists (State *state_, TreePiece *tp, int chunk, int start, int end, CkVec< OffsetNode > &clistforb, CkVec< RemotePartInfo > &rplistforb, CkVec< LocalPartInfo > &lplistforb)
 
virtual void init (void *cE, int activeRung, Opt *opt)
 Associate computeEntity (target bucket or node), activeRung and Optimization with this Compute object.
 
virtual void reassoc (void *cE, int aR, Opt *opt)
 
ComputeType getSelfType ()
 
OptType getOptType ()
 
int getActiveRung ()
 
virtual void initState (State *state)
 
virtual void nodeMissedEvent (int reqID, int chunk, State *state, TreePiece *tp)
 Allow book-keeping of a cache miss.
 
virtual void nodeRecvdEvent (TreePiece *owner, int chunk, State *state, int bucket)
 Allow book-keeping of a cache receive event.
 
virtual void recvdParticlesFull (GravityParticle *egp, int num, int chunk, int reqID, State *state, TreePiece *tp, Tree::NodeKey &remoteBucket)
 Allow book-keeping of a cache receive event.
 
virtual void walkDone (State *state)
 
virtual void setComputeEntity (void *ce)
 
virtual void * getComputeEntity ()
 
virtual StategetNewState (int d1, int d2)
 
virtual StategetNewState (int d1)
 
virtual StategetNewState ()
 
virtual void freeState (State *state)
 

Additional Inherited Members

- Public Attributes inherited from Compute
int nActive
 
- Protected Member Functions inherited from Compute
 Compute (ComputeType t)
 
- Protected Attributes inherited from Compute
Optopt
 
void * computeEntity
 
int activeRung
 
ComputeType type
 

Detailed Description

Compute for the remote node prefetch walk.

Member Function Documentation

void PrefetchCompute::startNodeProcessEvent ( State state)
virtual

virtual functions to allow for book-keeping these are essentially notifications to the Compute object from the TreeWalk that certain events have taken place - the Compute reacts accordingly.

Reimplemented from Compute.


The documentation for this class was generated from the following files: