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MarkNeighborState Class Reference

Object to bookkeep a Bucket MarkSmooth Walk. More...

#include <smooth.h>

Inheritance diagram for MarkNeighborState:
State

Public Member Functions

 MarkNeighborState (int nParts)
 
void finishBucketSmooth (int iBucket, TreePiece *tp)
 

Public Attributes

int nParticlesPending
 
bool started
 
- Public Attributes inherited from State
int bWalkDonePending
 
int currentBucket
 The bucket we have started to walk.
 
int myNumParticlesPending
 Keep track of how many buckets are unfinished. XXX note the misnomer.
 
int numPendingChunks
 Number of pending chunks. More...
 
int * counterArrays [2]
 counters to keep track of outstanding remote processor
 

Detailed Description

Object to bookkeep a Bucket MarkSmooth Walk.


The documentation for this class was generated from the following files: