Class for cross processor data needed for smooth operations.
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#include <GravityParticle.h>
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cosmoType | mass |
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double | fBall |
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double | fDensity |
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Vector3D< cosmoType > | position |
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Vector3D< double > | velocity |
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int64_t | iOrder |
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unsigned int | iType |
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int | rung |
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Vector3D< double > | vPred |
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Vector3D< cosmoType > | treeAcceleration |
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double | mumax |
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double | PdV |
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double | uDotPdV |
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double | uDotAV |
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double | uDotDiff |
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double | c |
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double | PoverRho2 |
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double | BalsaraSwitch |
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double | fBallMax |
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double | u |
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double | uPred |
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double | uDot |
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double | fESNrate |
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double | fMetals |
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double | fMFracOxygen |
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double | fMFracIron |
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double | fTimeCoolIsOffUntil |
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Vector3D< double > | curlv |
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double | fNSN |
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int64_t | iEaterOrder |
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double | dTimeFB |
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int | iBucketOff |
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Class for cross processor data needed for smooth operations.
The documentation for this class was generated from the following file: