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ReNearNeighborState Class Reference

#include <smooth.h>

Inheritance diagram for ReNearNeighborState:
State

Public Member Functions

 ReNearNeighborState (int nParts)
 
void finishBucketSmooth (int iBucket, TreePiece *tp)
 

Public Attributes

CkVec< pqSmoothNode > * Qs
 
int nParticlesPending
 
bool started
 
- Public Attributes inherited from State
int bWalkDonePending
 
int currentBucket
 The bucket we have started to walk.
 
int myNumParticlesPending
 Keep track of how many buckets are unfinished. XXX note the misnomer.
 
int numPendingChunks
 Number of pending chunks. More...
 
int * counterArrays [2]
 counters to keep track of outstanding remote processor
 

Detailed Description

Object to bookkeep a Bucket ReSmooth Walk. This could be merged with the standard smooth if we changed that to using push_heap() and pop_heap()


The documentation for this class was generated from the following files: