#include <iostream>
#include "Vector3D.h"
#include "TaggedVector3D.h"
#include "OrientedBox.h"
Go to the source code of this file.
Classes | |
struct | Event |
structure for sorting TreePieces in one dimension for load balancing. More... | |
struct | OrbObject |
data for Orb3D load balancing. More... | |
class | TPObject |
hold information needed by the load balancer for each TreePiece. More... | |
class | Processor |
Hold per processor information for load balancing. More... | |
class | Node |
Macros | |
#define | XDIM 0 |
#define | YDIM 1 |
#define | ZDIM 2 |
#define | NDIMS 3 |
#define | LEFT_PARTITION 0 |
#define | RIGHT_PARTITION 1 |
#define | INVALID_PARTITION -1 |
#define | NDIMS 3 |
Typedefs | |
typedef int(* | ComparatorFn )(const void *, const void *) |
Data structures for spacially aware load balancing.